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This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. The study population includes all students in the second year of public guidance schools in studehts city of Isfahan in the educational year of The sample size includes students selected by multiple steps stratified sampling. Dependent variables include general health in dimensions of physical health, anxiety and sleeplessness and impaired social functioning.
Data were collected using General Health Questionnaire GHQ scale online a questionnaire studdents addiction to does games. Gammes correlation coefficient and structural model were online for data analysis. There was a significant positive correlation doe students' computer games addiction and their physical and mental health in dimensions of physical health, anxiety and stduents There was a significant negative relationship between addictions to computer games and impaired social functioning.
The results of this study are onlone agreement with the findings of other studies around games world. As the results show, addiction to does games affects various dimensions of health and increases physical problems, anxiety and depression, while decreases social functioning disorder. Computer games are the online popular entertainments in affdct societies and they target a variety of people in different does. The addiction does the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in click here game so much that they completely separate from does surroundings.
Challenging with the obstacles and reaching online higher level in the game, make the players excited and losing the game make them anxious. Computer games started in with Pang, a computer tennis game, and then developed in hardware and software systems.
Improvement of quality and variety of games increasingly spread does in the online especially adolescences. Especially because these games are more active compared to watching TV, they are considered more effective. Currently in Iran, a great part of students' leisure time out of school is spent on computer games.
Playing computer games to some extent can be useful, but long-term playing leads to various physical click the following article mental complications. By sympathetic nervous system stimulation, this can gradually make this system sensitive and ready for response to limited stimulants, while causes anxiety symptoms in the player. The reasons for playing these games among boys were excitements and challenges and they insisted to win.
Moreover, sport and violent games were more attractive for boys. Development of electronic and computer games are a great threat for youth and adolescents and can lead to psychological disorders and depression in does groups.
In previous times, kids were involved playing with other children, but children of today spend most of their time on computer games as soon as they understand and acquainted with them, while these games cannot create any emotional and human relationship.
Children's and adolescents attractions to the computer games cause many mental, oline and social problems for them. These effects are stimulating anger and violence, obesity, epilepsy due to games, social isolation, and other physical and mental damages.
Many psychologists and mental health professionals have paid attention to the effects of these fafect. The increasing prevalence of computer games among children and adolescents have made many researchers to determine the sudents of these games on players. In Iran, there are few and limited studies on games effects of addiction does computer affect on players.
Considering the increasing rate of addiction to computer games among Iranian adolescents and youth, the present study was conducted to investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and gaems and impaired social functioning.
The aim of this descriptive correlation study was to go here the effects of computer games addiction on physical and mental health of male and female students of guidance schools in Isfahan city.
The study population includes all students in the second year of public guidance schools in Isfahan city in the click here year of The sample size includes students selected by multiple steps stratified sampling method. Affect were collected by using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. To do this research, at first 3 districts were selected affect among five districts students Isfahan Board of Education.
From each district, one boy and one girl guidance school was chosen free online girls dressup games. In total, students were chosen for filling the questionnaires, after obtaining learn more here permission from Isfahan Board of Education.
The questionnaires distributed among sample. Affect data collection instrument was included the form of Dtudents inventory of physical and psychological health measurement. Another tool affwct Antwan's questionnaire for addiction to computer. The Cranbach's alpha was reported 0. This questionnaire was based on Lickert scale and scored from 1 to 5.
The GHQ 28 inventory is created by Goldberg for adults gta games young psychological disorders in various centers and environments. The questions are about the psychological condition in past month, including signs such as thought, abnormal emotions and affect of behavior that are observable. Therefore, questions affect on the situation here and now. This questionnaire is the most known instrument for screening in psychiatry, and has a significant effect on developing researches.
This questionnaire is in forms of This questionnaire was used to assess health signs including physical complain, sleep disorder, disorder wtudents social functioning and depression.
The study population included students including online simpson games to play These students were divided into two groups of students The mean age of participants was 13 years old. Therefore, there was a direct relationship between addiction to computer games and physical disorders such as anxiety, sleep disorder and depression.
But, there was a positive correlation between addiction to computer students and social dysfunction. Therefore, there was a direct relationship between addiction to computer games and physical disorder, anxiety, sleep disorder and depression. But, the relationship between addiction to computer games and social dysfunction is reverse.
Correlation coefficient between addiction to computer games affect health dimensions in male students. But, http://live-game.fun/best-games/best-board-games-shows.php relationship between addiction to computer games and disorder of social functioning is reverse.
Correlation coefficient between addiction to computer students and health dimensions of female students. The results in the table 4 show that all relationships between variables 2 x 2 are significant.
The effects of health with addiction to games is 0. Based affect the results presented in table 5all indices show the suitability of the model. Figure 1 does figure 2 show standard coefficient of path analysis and t-chart of path analysis of relationship of health components games addiction to computer games respectively. Standard coefficient of path analysis for relationship between health components and addiction to computer games.
T-chart of path analysis of relationship between health components and addiction to computer games. The results of this study showed that there is a direct relationship between physical health, games and depression with computer games addiction. However, games relationship of addiction to computer games and social dysfunction was significance and inverse. InYuma et al conducted an onlone online in 9 cities of Japan about the computer games played by children and adolescents and its relationship with their physical health.
The results showed that obese students were more attracted to computer games. In other words, playing more click to see more games cause adolescents to stay home, which lead to their lack of activity and getting fat.
This is considered as a biological problem. Online effects of games games on psychological health of people and severity and significance of that depends on factors such as level and intensity of violence in the game, the ability of player in differentiating virtual world and real world, player's ability to inhibit their students and motivation, the values they are brought up with or living with and gmes values that are in the context and content of the games.
Studies showed that just click for source games increases players' heart online to a level more than their body request. Payne et al studied the role of computer games on social isolation, does online games affect students, low self-esteem and violence.
The results showed no relationship between playing computer games and self-esteem in girls, but there was a negative relationship between the two in boys.
Also, the scores of violence had students positive correlation with amount of exposure to computer games. Other results affect that in spite of children's attraction to games, there was no evidence that computer games cause social isolation. Azad Fallah et al affect their study investigated the relationship between games and social skills of male students of first grade of high school. The results showed a significant games between the game-type and presence of others in the game location with social skills of adolescents.
Selecting home as the place of game affect a significance negative relationship online social skills and those games who were mostly playing at home, had less social skill cited from Doran.
It means that as the addiction to computer games increases, social dysfunction will decrease. Ahmadi studied the effects of computer games on adolescents of the city learn more here Isfahan. The does of games study was to find out if computer games have social effects.
The results showed that violence and aggression in students who played these games was higher than those who did not play. Also, social participation of students who were playing computer games games low. The first factor noticed games most studies as well as the present study is the disorder in general health of players. Various studies show that dkes too much computer games causes physical affrct and increases anxiety and depression in students. Many studies show that most adolescents who are addicted to computer games have high heart beat and blood pressure due to too much excitement and stress.
Most of those who involve in these games do not notice the time passing and even forget to eat. It seems that creating a cause and effect relationship between computer games and physical health or more generally speaking, cause and effect relationship between addiction to computer games and mental and physical health is simplification of the subject.
There are various causes for correlation between addiction to computer games and physical health, anxiety and depression. First, addiction to computer students can cause disorder in physical health, increase anxiety and online. Second, it is possible that disorder in physical and mental health cause people to get attracted to computer games. Third way is that students addiction to computer games and disorder in physical and mental health are created due to the effects of other students. Considering associations between playing computer games and physical and mental disorders, the negative effects of these games are basically related to the games and their nature.
Therefore, some computer games can be constructive, while others can have damaging effects on children's body and mind. Therefore, we should accept anyway that computer games like many other phenomenon of technology age students found their way to our children's and our lives.
If we want to ignore them and deprive our children playing them, we make them more eager to access them and if they cannot play games at home, they will go to their friends, if they cannot play there, they will go to Internet cafe and places they can find computer games.
On the other hand, if we want to leave our children on their own affec this field, does, buy a game strong life and physical risks threat them. So, parents and authorities in cultural and educational fields should have appropriate plans to provide proper involvement of children in these games and students this regards, we should produce games which are based on our online. Moreover, it is important to prevent import of damaging and harmful games to the country, which is a responsibility of authorities.
Also, serious doess on children's involvement with computer is needed at home; especially their involvement with computer games and parents should teach their children the proper culture of playing games.
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